PRESENTATION
The goal of this project was to model, texture, shade and render a realistic 3D shoe that could be used in any live-action video, in advertising for example.
CHALLENGES
- realism overall
- half organic / hard surface high-polygons modeling
- different types of materials, fabric, leather, plastic, metal
- detail patterns on different areas of the shoes
SOFTWARE & SKILLS
- Maya : modeling, layout
- Photoshop : texturing
- Renderman : lighting, surfacing, rendering